Star Wars The old Republic first impression
Videogames First impression Star Wars The Old Republic As an avid Star Wars and role-playing fan, I have always been looking for a video game where I could create my own character and then make the galaxy unsafe with my own personality. Starting with the character’s individual appearance through to the character’s attitude and fighting style. What a dream it would be if you could experience all of this in the Star Wars universe…. And this is exactly where Star Wars The Old Republic comes in. As I wrongly assumed until 3 May 2024 that you had to pay a monthly fee to play this online MMO, I always avoided the game despite its excellent reputation. One evening, as I was browsing through the Steam store on my PC again, I decided without further ado to finally download and test the game. It’s a free-to-play game, so apart from the memory used, the only thing that could have been a mistake for me was the time invested. I confidently started the download and waited until the 52.07 GB installation was complete. But what was my first impression of the game? Does the gameplay for which the computer game is so well known also work for me and will it offer me many hours of fun in my beloved epic? Let me give you my first impression of Star Wars The Old Republic in this article. Have fun. . Chapter 1 Charakter Editor Right at the start of the game, you are faced with a fundamental decision. Will your character act for the light or dark side and thus represent a Jedi or a Sith? At first I was surprised and admittedly quite overwhelmed by this decision, but in the end I decided in favour of the dark side of the Sith. Now it was straight on to the character editor. Between various face templates, beards, scars, face paints and the choice between humans or aliens, you could also choose your fighting style. After trying out the available components for a while, I had my Sith ready and started my adventure full of anticipation. Chapter 2 The beginning of the epic Sith Warrior story The Sith Warrior The SITH IMPERIUM is tightening its grip on the galaxy. The Galactic Republic and its Jedi defenders are weakened and vulnerable after the Empire’s successful military campaign. After negotiating a fragile peace, the Empire sends all potential Sith to the Academy on the inhospitable planet KORRIBAN for cruel and deadly trials. Today, one of the greatest talents among the budding warriors has been secretly summoned by an influential overseer to face the trials of the dark side much sooner than expected … Immediately after the text, which is presented in typical Star Wars style, a ship loads up on a planet called Korriban. It is our warrior, who climbs out of the spaceship with two metal sticks strapped around his back and makes his way to a person already waiting on the landing pad. Not even in front of the waiting person, he introduces himself. So we are dealing with “Warden Tremel“, who has the task of supervising the Sith tests. These tests are used to determine whether a candidate is worthy of the Sith Order or not. And it is precisely this test that we must also undergo. Chapter 3 The controls Afterwards I was able to walk my first metres with the previously created Sith and had to realise that the controls take a lot of getting used to! At the time of writing this ‘first experience with the PC game Star Wars The Old Republic’ report, I was completely overwhelmed with the controls. First of all, I should mention that I play the game on a PC and am therefore used to a certain type of control. However, the game breaks with this conventional control method and replaces it with a non-interchangeable, cumbersome and decelerating control system that has cost me a lot of nerves and still does. So you don’t move your character with the classic AWSD buttons, but run forwards with the W button, as you normally would. However, to manoeuvre your warrior sideways (!) you have to stop and turn the camera to the left or right using the A and D buttons in order to continue running in that direction. As confusing as the control behaviour I have just described sounds, it also plays well. Even after 3 hours of active playtime, I haven´t got used to the controls in the smallest way. As the battles all take place in real time (not statically), you take a lot of avoidable hits – at least at the beginning – which caused me some frustration. I’m curious to see whether the, in my opinion, very unusual controls will keep me from continuing to play for a long time, despite the great gameplay loop and the superbly staged atmosphere. Chapter 4 The Sith Trial: Retrieve the blade from Ajuntha Pall’s tomb So we head towards the tomb of Sith founder Ajuntha Pall to carry out our mission. Fortunately, once we have received the mission and reached our destination, all that separates us geographically is an inner courtyard adjoining a cave or tomb. We enter this and encounter our first opponents. 4 K’lor slug worms attack us at the same time. However, due to our low level, we can only defend ourselves with one attack at a time. After a few recurring K’lor snail worms, we reach level 2 after a few minutes of play. And this is where the game achieves something that many role-playing games do: You feel vindicated in what you are doing and become stronger to boot. Once you have defeated the K’lor snail worms, the next adversaries are waiting for you just a few metres further on. On the plus side, they are much stronger and more powerful than you, but attacking them remains optional. I attacked the waiting troops during my playthrough and,
The tragedy surrounding Star Wars Battlefront 3
Videogames The tragedy surrounding Star Wars Battlefront 3 The video game Star Wars Battlefront 2, which was released on 28 October 2005 for Playstation 2, Xbox and PC, is without doubt one of the best known and most popular Star Wars video games ever. Since the game, which has captivated generations in front of their consoles or PCs to replay all the battles of the classic and prequel triology, sold like hot cakes, it was only a matter of time before the sequel Star Wars Battlefront 3 was released. The sales figures also spoke for themselves when the Los Angeles Times reported that the two games would total 10 million copies. It is therefore not far-fetched that Lucas Arts decided to publish a third instalment in the series in 2006. This sequel was to be much more extensive and bigger than the previous instalments in the now cult Star Wars Battlefront series. Both in terms of the size and scope of the video game, as well as the technologies used. Star Wars Battlefront 3 should be the biggest, best and most beautiful Star Wars Battlefront game ever. The player should be able to board a spaceship during a ground battle and fly into orbit to take part in a space battle. And all this without additional loading times! We take this article as an opportunity to tell you about the Star Wars battlefornt that we unfortunately never got and never will get: Since the game Star Wars Battlefront 3 never saw the light of day, please consider all information in this article as speculative or unconfirmed statements. None of the information has been officially confirmed! Chapter 1 New development studio A new development studio has been hired to turn all the “too good to be true” changes into reality. “Free Radical” was commissioned for this mammoth project by Gegore Lucas Arts instead of ‘Pandemic’, the creators of the first two video games in the Star Wars Battlefront saga. Chapter 2 Ongoing development Although there are no official sources for this information, it has been repeatedly rumoured that the third part of the Star Wars Battlefornt video game series should be released in 2008. A trailer for the successor to the cult games was also presented at the annual ‘E3’ video games fair in 2007. The euphoria surrounding the third instalment of the Star Wars Battlefront saga even went so far that the successor “Star Wars Battlefront 4” is said to have already been agreed internally! According to various sources, the fourth instalment of the Battlefront saga would have been based on the most popular “what if scenarios”. In my eyes, this concept sounds very exciting, as a game with infinite content could have been created here. A unique feature (which, by the way, has never been realised in any Star Wars video game to date) was that you could fight both air and ground battles on the same map in real time without loading times or other interruptions! A trailer that surfaced on the internet and was actually only used for internal ticks shows what the game, which never saw the light of day, was supposed to have to offer: Primary and secondary heroes The game should have been divided into primary and secondary heroes. In addition to the usual heroes such as Anakin Skywalker, Master Joda, Obi Wan Kenobi, Darth Vader and numerous other well-known Jedi, there should also have been a new Jedi named ‘Ferodah’ designed exclusively for this game! Ram Cotan, who was known from the video game ‘The Force Unleashed’, was also supposed to be playable. On the dark side, you would have had the opportunity to slip into the role of Cout Dooku, Ventris, Darth Maul, General Greevis, the Emperor and Darth Vader as well as an unknown character with the concept name ‘X1’, who is somewhat reminiscent of Emperor Palpatine! The secondary heroes included clones, Skytrooper, Padmé Amidala, Tafuel, Chewbacker, Han Solo, Leya Organa and Lando Kraisma. The dark side also had some secondary heroes to offer: Droidikas, the bounty hunter Djerg, Droidekas, Dark Trooper, Jango Fatt and his mate, Boba Fett and IG88. Ferodah primary hero X1 primary hero X2 primary hero Dark Mace Windu primary hero Dark Obi Wan Kenobi primary hero Rahm Kota primary hero Count Dooku primary hero This is an original concept of Count Dooku from the Star Wars Battlefront 3 archives! Ventris primary hero This is an original concept by Ventris from the Star Wars Battlefront 3 archives! Dark Leya Organa primary hero Lando Calrissian Secondary hero This is an original concept of Lando Calrissian from the Star Wars Battlefront 3 archives! Bounty hunter Din Djarin Secondary hero This is an original concept of Din Djarin from the Star Wars Battlefront 3 archives! Dark Trooper Secondary hero Chapter 3 The story of the game (single-player campaign) The third instalment of the Star Wars Battlefront series was to feature an extensive single-player campaign with various turning points in addition to the battles in both single-player and multiplayer mode. It is said that the Kaminoans secretly created two clones named “X1″ and “X2″ from two Jedi. Both were brothers and, like the clones, were trained on Kamino. But X1 feels superior to X2. The resulting tension between the two brothers fighting in the Clone War should be one of the main factors of the campaign. As part of Order 66, the two brothers are forced to kill their Jedi Master and mentor Fedorra! The brothers become Jedi hunters, comparable to the Inquisitors from the Kenobi series. X2 doubts his path more and more until he finally joins the Rebellion and completes his training with Luke Skywalker. His brother X1 climbs higher and higher up the Imperial ladder and gets his own clone army, until the two brothers meet again on Mustava! X2 defeats his brother on the lava planet Javin and saves the future of the Jedi! This was just a short extract from the content of the